Summary of the Systematic Review

Article Citation

Virtual Reality Gaming as a Neurorehabilitation Tool for Brain Injuries in Adults: A Systematic Review

Aulisio, M. C., Han, D. Y., et al. (2020).
Brain Injury, 34(10), 1322-1330.
Go to Article

Sponsoring Body

Not stated

Article Quality Ratings

Read about Our Rating Process

Indicators of Review Quality

  • Yes The review states a clearly focused question/aim.
  • Yes Criteria for inclusion of studies are provided.
  • Yes Search strategy described in sufficient detail for replication.
  • Yes Included studies are assessed for study quality.
  • No Quality assessments are reproducible.
  • Yes Characteristics of the included studies are provided.

Article Details


This is a review of intervention studies investigating the effects of virtual reality gaming as neurorehabilitation in adults with traumatic brain injury.

Questions/Aims Addressed

This review aimed to evaluate the strength of the evidence supporting the use of virtual reality to rehabilitate motor and cognitive skills in patients following traumatic brain injury.


Adults with traumatic brain injury


Virtual Reality

Number of Studies Included


Years Included

Database inception up to September 23, 2018

Conclusions from This Systematic Review

What are Conclusions?

Go to Map


Virtual reality (VR) demonstrated limited or modest potential as a cognitive rehabilitation tool in adults with traumatic brain injury. "However, limitations and bias considerations for all studies included the following some of the studies reported sample sizes as small as a single participant, presenting interesting case studies but limiting generalizability to other populations" (p. 1328).

Keywords: Computer-Based Treatments

Our Partners