Summary of the Systematic Review

Article Citation

Studying the Effects of Computer Serious Games on People With Intellectual Disabilities or Autism Spectrum Disorder: A Systematic Literature Review

Tsikinas, S., & Xinogalos, S. (2019).
Journal of Computer Assisted Learning, 35(1), 61-73.
Go to Article

Sponsoring Body

Not stated

Article Quality Ratings

Read about Our Rating Process

Indicators of Review Quality

  • Yes The review states a clearly focused question/aim.
  • Yes Criteria for inclusion of studies are provided.
  • Yes Search strategy described in sufficient detail for replication.
  • Yes Included studies are assessed for study quality.
  • No Quality assessments are reproducible.
  • No Characteristics of the included studies are provided.

Article Details

Description

This is a systematic review of studies investigating the effectiveness of serious games (SG) on improving skills in individuals with intellectual disabilities or autism spectrum disorder (ASD).

Questions/Aims Addressed

This review investigated the following research questions:
  1. "Which aspects of adaptive behaviour and intellectual functioning are covered by the available studies? 
  2. What kind of design methodology is recommended to employ for developing SGs for people with intellectual disabilities and people with ASD?
  3. Which platform or delivery system is used to host SGs for people with intellectual disabilities and people with ASD? 
  4. Which testing methods are used to evaluate the effect of the SGs developed for people with intellectual disabilities and people with ASD?
  5. Do SGs for people with intellectual disabilities or people with ASD improve the skills they address?" (p. 63).

Population

Individuals with intellectual disabilities or autism spectrum disorder

Intervention/Assessment

Serious games (i.e., digital games intended to target skills and not exclusively for entertainment)

Number of Studies Included

54

Years Included

2005 to 2018


Conclusions from This Systematic Review

What are Conclusions?

Go to Map

Treatment

For individuals with autism spectrum disorder (ASD), this review found 17 serious games (SG) available targeting social skills. The studies reported inconsistent results ranging from no evidence that skills were generalized to some improvements in social behavior at school or for identifying emotions in others. Studies investigating SGs targeting attention or vocabulary reported improvements in children with ASD. The use of SGs as a treatment for targeting skills in individuals with ASD is emerging, and additional research is warranted.

Keywords: Cognition, Computer/Technology/Video-Based Instruction, Social Communication

Go to Map

Treatment

For individuals with intellectual disabilities, no research was found investigating the effectiveness of serious games to target social skills, adaptive behavior, practical safety skills, or intellectual functioning skills. Additional research is warranted.

Keywords: Cognition, Social Communication

Our Partners