Summary of the Systematic Review
Studying the Effects of Computer Serious Games on People With Intellectual Disabilities or Autism Spectrum Disorder: A Systematic Literature Review
Tsikinas, S., & Xinogalos, S. (2019).
Journal of Computer Assisted Learning, 35(1), 61-73.
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Indicators of Review Quality
- Yes The review states a clearly focused question/aim.
- Yes Criteria for inclusion of studies are provided.
- Yes Search strategy described in sufficient detail for replication.
- Yes Included studies are assessed for study quality.
- No Quality assessments are reproducible.
- No Characteristics of the included studies are provided.
This is a systematic review of studies investigating the effectiveness of serious games (SG) on improving skills in individuals with intellectual disabilities or autism spectrum disorder (ASD).
This review investigated the following research questions:
- "Which aspects of adaptive behaviour and intellectual functioning are covered by the available studies?
- What kind of design methodology is recommended to employ for developing SGs for people with intellectual disabilities and people with ASD?
- Which platform or delivery system is used to host SGs for people with intellectual disabilities and people with ASD?
- Which testing methods are used to evaluate the effect of the SGs developed for people with intellectual disabilities and people with ASD?
- Do SGs for people with intellectual disabilities or people with ASD improve the skills they address?" (p. 63).
Individuals with intellectual disabilities or autism spectrum disorder
Serious games (i.e., digital games intended to target skills and not exclusively for entertainment)
Number of Studies Included
2005 to 2018
Conclusions from This Systematic Review
What are Conclusions?
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For individuals with autism spectrum disorder (ASD), this review found 17 serious games (SG) available targeting social skills. The studies reported inconsistent results ranging from no evidence that skills were generalized to some improvements in social behavior at school or for identifying emotions in others. Studies investigating SGs targeting attention or vocabulary reported improvements in children with ASD. The use of SGs as a treatment for targeting skills in individuals with ASD is emerging, and additional research is warranted.
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For individuals with intellectual disabilities, no research was found investigating the effectiveness of serious games to target social skills, adaptive behavior, practical safety skills, or intellectual functioning skills. Additional research is warranted.